So I got into games because I love the idea of interactive storytelling. I've been saying that to people for years now. Now I'm making mobile games. With no story. At all. I feel like I have to address that.
First, let's discuss why mobile games don't have much story, if any. There are, as usual for situations like this, many reasons, but it really breaks down to two. First, it's simpler, quicker, and cheaper for the devs. Second, and most important, players don't want it.
That's right. You, the player, do not want a story in a mobile game. Okay, so maybe you think you want story in a mobile game, but you really don't. Not all of them anyway. Oh, and by mobile game, we're talking iPhone/Android/Cell Phone, not PSP or DS.
So why don't I think you want story? Well, when was the last time you played a mobile game for long periods of time? You might do it every now and then, but, usually, most most people tend to play for short periods of time on their phones, whether it's iPhone, Android, Nokia, whatever. 5-15 minutes, are the numbers I've seen. Obviously, this is an average. Not everyone does this. Some people play for a long time. They're weird, and should be doing better things with their time, like playing the Xbox. (Please note, because my wife will get mad at me if I don't include this, I'm meaning this humorously. I don't actually think you're weird, even if you are.) The point is, people don't want to have to wait through four minutes of story to get one minute of gameplay before their dentist appointment. They want five minutes of pure gameplay. Same goes with tutorials. If the tutorial isn't made out of fun gameplay itself, you'd be better off making a simpler game with less complicated controls, because most people won't take the time to learn your controls.
On iPhone this isn't too big of a deal. If they bought your game, they bought it. It just means they'll probably think twice before buying another game from your company. On Android, you have to be more careful. There is a 24 hour grace period. If they decide they don't want to keep the app or game within that time, they can get a refund. It makes things tough for small developers, like myself. We have to be really careful to simplify, but keep things fun. That's why you end up with a lot of games with barely there stories and simple mechanics like Abduction! or Angry Birds.
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