I should probably note that the ads are only added to the free lite version of the game, not the paid full version.
Found that if you had multiball when you beat a level, then the ball went off the screen after that, it would never know that you lost the ball and would just sit there.
Eek. Pretty bad bug.
This is why you really shouldn't make games by yourself. I test them when I can, but sometimes I just don't have time to go through all the scenarios.
I'm already well on my way to getting the next game done. Well... sort of a game. Actually, I guess it's more of just an app. I'm not really sure what to call it.
It makes fireworks appear on the screen. Fully rendered with 3D particle effects. No, not the glasses kind of 3D.
They're pretty good looking fireworks, if I do say so myself. I mean... really good looking. It's pretty amazing looking, actually. That post a few posts back about not having time to play around with Unity. This is the result. I took some time to play around with Unity's particles and they're pretty cool. I still haven't totally figured it all out, and there is some tweaking left to do, but I'm pretty impressed with myself so far.
But here's the thing, it doesn't do anything. You push the screen and then it's pretty. It serves no other function. That's why I don't know how to classify it. There's no gameplay. There's no application. Just oohs and aahs.
Still fun to make and play around with. Hopefully everyone out there in Android land likes it too. I'll go back to making real games after this one.
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