Monday, November 15, 2010

Polarity is out

I released the game to the wild on Saturday. This is a little late. Sorry.

Feeling really nervous about the idea of releasing the game. I think the most difficult part of the process was coming to a point where I said "Okay, this is it. This is what I'm going to release". Honestly, I would have loved to have another couple weeks to polish things up. The simple fact is, I was never going to have all the time I wanted. Not with going to school full time, working full time, and trying to have a family. I decided that I would get the game to a fully playable state, and not worry about some of the extras I could have thrown in. Later, if I have the time, I can update the game to add things in, but the game itself is complete. I don't need an online scoreboard. There's a high score built into the game itself. Things like that. The game works. It looks pretty good. As good as a non-artist like myself could hope to make it. I'm pretty sure there aren't any game breaking bugs. Obviously more testing will help determine that, and I'll keep playing and testing and looking for any. But the game is done. It's out there. It's available. It's $1.99, you should go pick it up now.

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